News

As the public relations manager for the Exodus mod, I would like to first and foremost apologize for the lack of information coming from our side in recent months. I've made the attempt to answer any comments made on our forums and other sites but our regular updates have not appeared for quite awhile.

 The entire team has taken some time to discuss the future of this mod. Recently, the majority of us have been very busy with schooling, jobs etc. that we decided it was time to make a decision about how we should approach the future for Exodus. We have all decided that it would be best for us to shut down the mod for the time being until we are able to find time to pick it up again if at all. In other words there is a slight chance that we may be able to reawaken the mod later but for now it is virtually impossible for us to move any further.

 I know there has been many people out there that have supported us from the beginning and had high hopes that we would be able to finish. To those people I want to say that our team truly appreciates all of your support and we are very sorry for the outcome. 

 We will be leaving the website up for awhile longer so that if anyone wants to share contact info or keep in touch with any of the members you can feel free to do so in the forums. Thank you for all of your support!

Greetings everyone!

I'm sure many of you have been wondering what happened to our next bi-weekly update? We apologize for the hold up but as many of you know it is exam time for a lot of people and the beginning of summer vacations for others and therefore we have been unable to live up to our regular release date for Bi-Weekly Update #7.

But be aware that it is coming and it'll have some juicy screenshots to make up for the delay. Once we release it we shall resume our regular schedule with the bi-weekly updates.

We hope everyone is enjoying the beginning of summer and we should have an update very soon. Thank you! 

Hello everyone!

I hope everyone enjoyed our previous update with the slew of content we managed to release. This update will be just as exciting but with a bit less content. I’m happy to say we’re making some great headway in terms of getting a few of our characters in-game and expect to see a shot or two of that next time.

Character Clothing

On the topic of our characters, we would like to share some clothing. In the past we have shown animals, buildings, props and weapons but we have yet to show character-related renders. These pieces of clothing, called tunics are the first. They are like T-Shirts of the 21st century, extremely common among any culture. As you can see we’ll have many different types that will decorate our main characters and our NPC’s.

Hero Village

Now isos has been extremely busy lately and most of what we’re showing in this update is of his work on the prologue map. These screenshots are all of the village area. You’ll notice many props that can’t be found in Crysis. Guybrush has been working late nights creating a ton of custom props to decorate the landscape such as barrels, wagons, ladders etc. It really helps to bring character to the scene.

Waterfall

Lastly we have another shot that doesn’t show anything custom-made. It is part of our prologue map but uses stock Crysis vegetation (except a few of our pine trees in the background). I wanted to show this because I thought it really expressed how we are trying to capture some locations that are not only part of actual game objectives but are also places that just look pretty, enticing you to stop and just gaze. This is what makes CryEngine2 so amazing, beautiful scenes such as this.

In Closing...

That is all for this week. We hope you all enjoyed seeing the first look at our hero’s village and the early workings at our characters. Next week expect some more prologue map shots, in-game characters and more! Like what you see? Stop by our forums and let us know! Also, we are looking for those talented animators out there to help bring our weapon animations to life, click here if you are interested.

Thanks for reading and until next time…

After our pine tree pack release a few weeks ago we’ve seen a ton of new maps utilizing our trees and I must say my jaw has dropped more than once. There is some fantastic talent out there, great work to everyone!

As a special present to everyone we have quite a large update to share with you. Everyone has been working really hard and today’s update will feature some of the best pieces of work we’ve created thus far. We're also revealing some new menu music and a new website!

Weapons & Architecture

A long time ago we showed some concept art of an observation tower before and after the snow. The model has been created by Guybrush and it really turned out well. The towers were built by the Ancients to defend against the invading forces of the north. They have long since been abandoned and are now used as shelter for traveling merchants. Orange Duck has also been working on the weapon concepts to get them all modeled. We have several sword and axe variations, take note of the intricate detail that was put into the axes especially. The Nordic people took a lot of care in the way their warrior weapons looked visually.


Rhino Stable

Guybrush has also been working on a rhino stable that will be an important building in our village. The rhinos are extremely well treated because without them, the fields couldn't be ploughed and their farm land is an essential part of survival. The villagers actually take care of the rhinos better than they do themselves. We have tried to capture this immense building in a few in-game screenshots below. You may notice a pulley system that has been developed to control the gates that let the rhino’s in and out of their pen. The first shot is the concept art by Zamolxis and the right shot is the transformation into an in-game asset.


Prologue Map WIP

As you all know our first release will be a prologue. The prologue will be used as a way of introducing the player to our world and characters. It will explain the background story and provide the player with the chance of learning the combat system and other features.


Music & Website Re-Design

Since we are trying to create an engrossing, cinematic experience, we need some really good music to help bring everything to life. Our music will be an essential part to the story, setting the emotional tone of each scene. Gopher, our composer, recently finished our menu music and we are anxious to share it with you so check it out.

Lastly, we have a new website! Over the past few weeks Bill Lowe has been creating a new design for us that is integrated with our forums for consistency. One thing to note is that we'll be adding a suggestions area to the website in which you can submit a question and/or suggestion and our team will use the feedback during the production of our mod. Who knows, your idea may be just what we need to add that extra flair to this project. We also have a bunch of other new features on the website that you’ll just have to see for yourself to find out about.

Developer Journal #3-History of the Humans

Exodus' world is full of history and religion. As our development progress' so do our races beliefs and our understanding of each one as seperate entities. We draw influences from all over the world and its allowing us to create multi layered race's that are believable with unique identities.

The Human race is formed of several communities littered across Sutverold, the known Human world. The Human people were born out of the ashes of the Aeglidanr Exodus. The Humans were left behind to die in the 1st whiteout as the Aeglidanr migrated south. However the Humans perserved and although they suffered greatly, the Human race survived the 1st whiteout.

The people of Haelcombe originally descended from the Aeglidanr. When CyneFrid founded Haelcombe in 186 2nd Whiteout, his people became known as the Cyndfolk, meaning 'Kind People'. The Cyndfolk originate from Caepstan, but now dwell in Haelcombe.The Cyndfolk were skilled farmers, constructing vast arrays of fields to feed their people. The Cyndfolk were taught by Aethelric how to tame the giant Rhinos of the Great Plains. It was this knowledge that ultimately saved the Cyndfolk from starvation as they struggled to break the earth of the Lower Plain in Cyreslaek.The Cyndfolk use their Rhinos to hunt much larger prey and fight off rival humans. With as many as 3 warriors on the back of these giant beasts it allows the Cyndfolk to fire bows and throw spears at their enemy from high off the ground.

We hope everyone enjoyed the update! We’ll have more coming to you at the end of May, in the meantime, join our forums and have a chat with us! We’re also looking for new members, in particular writers, programmers, animators and sound effects designers. Thanks and see you next time!

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What is Exodus?

Exodus is a total conversion based on the engine behind Crysis, the hit FPS from Crytek.

The project will take the action/role playing genre to new levels with state of the art technology and immersive gameplay built around a detailed storyline and a rich, believable world.

Become part of the exodus team!

We're always on the lookout for talented and enthusiastic people to join our team, if you think you might have something to offer head over to the contact page and drop us a line. Currently we're actively seeking writers, animators and sound effect designers.

Have your say!

We want your opinions and input on the project, if you've got an idea or suggestion for the team drop by the forums and let us know!